Jan 22, 2011, 12:34 PM // 12:34
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#2
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Personally there are better choice of heroes, that said I think the build could work. Heroes have a tendency to auto-attack even when they have attack skills so Locust's Fury might be a good option. The other skills are also mindless and uncomplicated, therefore very suitable for a hero. Why don't you try it on Master of Damage at Nameless, see if he behaves as expected and deals a fair amount of damage.
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Jan 22, 2011, 02:30 PM // 14:30
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#3
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Desert Nomad
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Just make sure to take the obligatory caster that buffs melee with stuff like Splinter Weapon / Strength and Honor.
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Jan 22, 2011, 03:12 PM // 15:12
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#4
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Academy Page
Join Date: Oct 2010
Guild: [TIG]
Profession: A/D
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Locust's fury isn't a very good elite since you want to use attack skills for more damage but leads and offhands don't double strike. I'd use way of the assassin instead. Throwing in a teleport like death's charge isn't a bad idea either.
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Jan 22, 2011, 04:01 PM // 16:01
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#5
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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Quote:
Originally Posted by Ninja Dude
Locust's fury isn't a very good elite since you want to use attack skills for more damage but leads and offhands don't double strike. I'd use way of the assassin instead. Throwing in a teleport like death's charge isn't a bad idea either.
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Assassin heroes are too retarded to use a skill chain. Until this is fixed, Locust's Fury is the best melee sin hero elite.
Also, if you consider at all stacking melee damage buffs (if you're not, stay with Spiritway/whatever), LF is only slightly less DPS than a good old JS FF DB bar. Nothing shabby about it at all.
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Jan 22, 2011, 04:24 PM // 16:24
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#6
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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If I were insisting on using assassin heroes, I would just go with a scythe build or even a barrage/pet build; anything but dagger.
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Jan 22, 2011, 06:31 PM // 18:31
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#7
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Buff him with Great Dwarf Weapon and hex with Mark of Pain
Shame there's no Conjure Earth or you could have gone with Grasping Earth + Aftershock as well.
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Jan 22, 2011, 07:33 PM // 19:33
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#8
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Ascalonian Squire
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Thanks for the input guys! I tried this on the isle dummies and when attacking the 100 armor dummy, it does 25-29 dmg per hit and most of the hits are duel strikes so that's around 50-60 dmg per attack. I'm going to try scythe and barrage and compare the dmg.
Update:
Locust's fury: 40dmg/s
Way of Assassin: 41dmg/s
Scythe ( way of master+ attack skills): 42dmg/s
Using Mark of Rodgot:
Locust's fury: 49dmg/s
Way of Assassin: 50dmg/s
Last edited by leongrado; Jan 22, 2011 at 08:47 PM // 20:47..
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Jan 23, 2011, 12:59 AM // 00:59
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#9
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Lion's Arch Merchant
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Locust's Fury isn't very good but it is pretty much the only way to do a dagger sin hero. You need to be supplementing the sin with stuff like great dwarf weapon, strength of honor, conjures, barbs, and mark of pain to actually do something useful with all the double striking. Note you have to do physical damage to trigger barbs/mark of pain.
Obvious choices for the other skills include:
Strength of Honor (instead of the conjure)
Hex/Condition removal (if using A/Mo)
Whirlwind/Teinai's Wind (if using lightning)
Armor of Frost/Frigid Armor (if using frost)
Critical Defenses
Shadow Steps
A rez
Possibly do an A/R with Hecket's Rampage for an IAS so he'll have a 33% IAS and tons of double strikes, also the pet will be an extra source of potential triggers for barbs/mark of pain.
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Jan 23, 2011, 02:54 AM // 02:54
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#10
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Desert Nomad
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Quote:
Originally Posted by Voodoo Rage
If I were insisting on using assassin heroes, I would just go with a scythe build or even a barrage/pet build; anything but dagger.
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Scythe - No AoHM means hero scythe damage isn't that great, and heros aren't smart enough to position themselves right so that they hit multiple enemies at once. If they are only hitting one target at a time daggers + LF + buffs activating on every hit are going to beat Scythes by a long shot.
Barrage - Because Rangers are an awesomely powerful PvE class and every physical character is dying to go /R to spam weak bow attacks, amirite? Though considering how bad melee Hero AI is this might not be that bad in the long run.
Last edited by Kunder; Jan 23, 2011 at 03:03 AM // 03:03..
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Jan 23, 2011, 04:08 AM // 04:08
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#11
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Lion's Arch Merchant
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You could also do oldschool critspear as long as we're talking about non-dagger builds too, although with the WotA change they're not as hot as they used to be (which IMO wasn't that hot in the first place).
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Jan 23, 2011, 05:34 AM // 05:34
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#12
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Ascalonian Squire
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Quote:
Originally Posted by Necromas
Locust's Fury isn't very good but it is pretty much the only way to do a dagger sin hero. You need to be supplementing the sin with stuff like great dwarf weapon, strength of honor, conjures, barbs, and mark of pain to actually do something useful with all the double striking. Note you have to do physical damage to trigger barbs/mark of pain.
Obvious choices for the other skills include:
Strength of Honor (instead of the conjure)
Hex/Condition removal (if using A/Mo)
Whirlwind/Teinai's Wind (if using lightning)
Armor of Frost/Frigid Armor (if using frost)
Critical Defenses
Shadow Steps
A rez
Possibly do an A/R with Hecket's Rampage for an IAS so he'll have a 33% IAS and tons of double strikes, also the pet will be an extra source of potential triggers for barbs/mark of pain.
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Just tested Strength of Honor. Pretty impressive 47dmg/s which is quite a bit higher than the conjures. For a reference I tested the gwpvx meta warrior scythe build and it only averaged 39 dmg/s. Problem with using strength of honor is the hero will try to cast it on other physicals which is kind of a pain.
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Jan 23, 2011, 06:07 AM // 06:07
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#13
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Lion's Arch Merchant
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Quote:
Originally Posted by leongrado
Just tested Strength of Honor. Pretty impressive 47dmg/s which is quite a bit higher than the conjures. For a reference I tested the gwpvx meta warrior scythe build and it only averaged 39 dmg/s. Problem with using strength of honor is the hero will try to cast it on other physicals which is kind of a pain.
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Disable the skill and manually make the hero (either the sin or another hero depending on what your setup is) cast it on the targets you want to buff. You will unfortunately have to force them to cast it all over again if it gets removed, but the hero will not remove it on their own.
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Jan 23, 2011, 06:09 AM // 06:09
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#14
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Quote:
Originally Posted by leongrado
Just tested Strength of Honor. Pretty impressive 47dmg/s which is quite a bit higher than the conjures. For a reference I tested the gwpvx meta warrior scythe build and it only averaged 39 dmg/s. Problem with using strength of honor is the hero will try to cast it on other physicals which is kind of a pain.
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Any enduring enchantment run by a hero needs to be disabled and microd by the player or else not bring it.
__________________
~"Serenity now.... Insanity later"~
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Jan 23, 2011, 07:31 AM // 07:31
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#16
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Ascalonian Squire
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*sigh*
Problem with this build (and probably a lot of assassin builds) is the hero just dies too quickly and isn't smart enough to retreat. Realized this when i was playing some pve.
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Jan 23, 2011, 04:38 PM // 16:38
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#17
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Quote:
Originally Posted by Kunder
Barrage - Because Rangers are an awesomely powerful PvE class and every physical character is dying to go /R to spam weak bow attacks, amirite? Though considering how bad melee Hero AI is this might not be that bad in the long run.
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He didn't mention what he is playing. For a while I was tooling around with both sins playing critical barrage and myself as a MoP/Curses necro (and Splinter in there somewhere too). It actually worked fine with the pets holding aggro and mindless sins being able to spam barrage without screwing it up. Again, sin heroes are pretty bad doing dagger chains and getting themselves killed on the front line.
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Jan 23, 2011, 07:45 PM // 19:45
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#18
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Ascalonian Squire
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Barrage is fine for assassin but they don't spam it even when they should.
Perhaps invest some points into shadow arts for more survivability? I'm going to try it out.
Update:
Yes! Adding shadow arts skills such as heart of shadow, smoke powder defense, and death's retreat significantly increases survivability because they actually use them when they're dying!
Last edited by leongrado; Jan 23, 2011 at 08:53 PM // 20:53..
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Jan 24, 2011, 09:13 AM // 09:13
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#19
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Lion's Arch Merchant
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For offense, I give my A heroes Palm Strike, Golden Phoenix Strike, and Death Blossom. Heroes are bad with chains but they can pull this off fairly reliably and can pull off around 45~50 DPS (a good chunk of this being AOE damage). I also give them Critical Eye and a resurrection skill. This gives me 3 slots for defensive skills to keep them alive. While I can toss in more dagger chains, they won't spam these skills so the 3 skills I mentioned above are enough.
As mentioned by others, Locust's Fury is awesome when used in conjunction with other skills that boost regular attacks. Team builds that contain Strength of Honor, Order of the Vampire, Heket's Rampage, etc. for example. This can easily boost their DPS to 100+ (though it's not really the A heroes dealing 100+ DPS if another hero is boosting the A heroes' regular attacks). Toss in Defensive Anthem and/or Blood Bond and it leads to some fun team builds. When not in a team build, I'm not a fan of Locust's Fury since it's all armor based attacks.
Last edited by bj91x; Jan 31, 2011 at 12:42 PM // 12:42..
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Feb 11, 2011, 09:16 PM // 21:16
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#20
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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OwJkYpd6XNqkAEx3+jADuhnzqkXI
got 45~dps with that, minor runes + critical on head. level 12 aggressive lion
hero wont use heal as one as a damage buff
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