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Old Jan 22, 2011, 08:57 AM // 08:57   #1
Ascalonian Squire
 
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Hi guys I'm new to making builds and I really wanted to make a useful hero assassin build. Please tell me what you think of this!

1. Locust's Fury
2. Critical Eye
3. Conjure lighting/flame
4. Critical Defense
5. Optionals

10 Air/Fire Magic
11+1 Dagger Mastery
11+2 Critical Strike

I'm still not sure what the best way to divide the attribute points are but you get the picture. Attack more often and for more damage. Again I'm new to making builds and I'm sorry if this is a complete fail!
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Old Jan 22, 2011, 12:34 PM // 12:34   #2
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Personally there are better choice of heroes, that said I think the build could work. Heroes have a tendency to auto-attack even when they have attack skills so Locust's Fury might be a good option. The other skills are also mindless and uncomplicated, therefore very suitable for a hero. Why don't you try it on Master of Damage at Nameless, see if he behaves as expected and deals a fair amount of damage.
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Old Jan 22, 2011, 02:30 PM // 14:30   #3
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Just make sure to take the obligatory caster that buffs melee with stuff like Splinter Weapon / Strength and Honor.
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Old Jan 22, 2011, 03:12 PM // 15:12   #4
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Locust's fury isn't a very good elite since you want to use attack skills for more damage but leads and offhands don't double strike. I'd use way of the assassin instead. Throwing in a teleport like death's charge isn't a bad idea either.
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Old Jan 22, 2011, 04:01 PM // 16:01   #5
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Quote:
Originally Posted by Ninja Dude View Post
Locust's fury isn't a very good elite since you want to use attack skills for more damage but leads and offhands don't double strike. I'd use way of the assassin instead. Throwing in a teleport like death's charge isn't a bad idea either.
Assassin heroes are too retarded to use a skill chain. Until this is fixed, Locust's Fury is the best melee sin hero elite.

Also, if you consider at all stacking melee damage buffs (if you're not, stay with Spiritway/whatever), LF is only slightly less DPS than a good old JS FF DB bar. Nothing shabby about it at all.
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Old Jan 22, 2011, 04:24 PM // 16:24   #6
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If I were insisting on using assassin heroes, I would just go with a scythe build or even a barrage/pet build; anything but dagger.
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Old Jan 22, 2011, 06:31 PM // 18:31   #7
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Buff him with Great Dwarf Weapon and hex with Mark of Pain
Shame there's no Conjure Earth or you could have gone with Grasping Earth + Aftershock as well.
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Old Jan 22, 2011, 07:33 PM // 19:33   #8
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Thanks for the input guys! I tried this on the isle dummies and when attacking the 100 armor dummy, it does 25-29 dmg per hit and most of the hits are duel strikes so that's around 50-60 dmg per attack. I'm going to try scythe and barrage and compare the dmg.

Update:
Locust's fury: 40dmg/s
Way of Assassin: 41dmg/s
Scythe ( way of master+ attack skills): 42dmg/s

Using Mark of Rodgot:
Locust's fury: 49dmg/s
Way of Assassin: 50dmg/s

Last edited by leongrado; Jan 22, 2011 at 08:47 PM // 20:47..
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Old Jan 23, 2011, 12:59 AM // 00:59   #9
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Locust's Fury isn't very good but it is pretty much the only way to do a dagger sin hero. You need to be supplementing the sin with stuff like great dwarf weapon, strength of honor, conjures, barbs, and mark of pain to actually do something useful with all the double striking. Note you have to do physical damage to trigger barbs/mark of pain.

Obvious choices for the other skills include:
Strength of Honor (instead of the conjure)
Hex/Condition removal (if using A/Mo)
Whirlwind/Teinai's Wind (if using lightning)
Armor of Frost/Frigid Armor (if using frost)
Critical Defenses
Shadow Steps
A rez

Possibly do an A/R with Hecket's Rampage for an IAS so he'll have a 33% IAS and tons of double strikes, also the pet will be an extra source of potential triggers for barbs/mark of pain.
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Old Jan 23, 2011, 02:54 AM // 02:54   #10
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Quote:
Originally Posted by Voodoo Rage View Post
If I were insisting on using assassin heroes, I would just go with a scythe build or even a barrage/pet build; anything but dagger.
Scythe - No AoHM means hero scythe damage isn't that great, and heros aren't smart enough to position themselves right so that they hit multiple enemies at once. If they are only hitting one target at a time daggers + LF + buffs activating on every hit are going to beat Scythes by a long shot.

Barrage - Because Rangers are an awesomely powerful PvE class and every physical character is dying to go /R to spam weak bow attacks, amirite? Though considering how bad melee Hero AI is this might not be that bad in the long run.

Last edited by Kunder; Jan 23, 2011 at 03:03 AM // 03:03..
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Old Jan 23, 2011, 04:08 AM // 04:08   #11
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You could also do oldschool critspear as long as we're talking about non-dagger builds too, although with the WotA change they're not as hot as they used to be (which IMO wasn't that hot in the first place).
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Old Jan 23, 2011, 05:34 AM // 05:34   #12
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Quote:
Originally Posted by Necromas View Post
Locust's Fury isn't very good but it is pretty much the only way to do a dagger sin hero. You need to be supplementing the sin with stuff like great dwarf weapon, strength of honor, conjures, barbs, and mark of pain to actually do something useful with all the double striking. Note you have to do physical damage to trigger barbs/mark of pain.

Obvious choices for the other skills include:
Strength of Honor (instead of the conjure)
Hex/Condition removal (if using A/Mo)
Whirlwind/Teinai's Wind (if using lightning)
Armor of Frost/Frigid Armor (if using frost)
Critical Defenses
Shadow Steps
A rez

Possibly do an A/R with Hecket's Rampage for an IAS so he'll have a 33% IAS and tons of double strikes, also the pet will be an extra source of potential triggers for barbs/mark of pain.
Just tested Strength of Honor. Pretty impressive 47dmg/s which is quite a bit higher than the conjures. For a reference I tested the gwpvx meta warrior scythe build and it only averaged 39 dmg/s. Problem with using strength of honor is the hero will try to cast it on other physicals which is kind of a pain.
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Old Jan 23, 2011, 06:07 AM // 06:07   #13
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Quote:
Originally Posted by leongrado View Post
Just tested Strength of Honor. Pretty impressive 47dmg/s which is quite a bit higher than the conjures. For a reference I tested the gwpvx meta warrior scythe build and it only averaged 39 dmg/s. Problem with using strength of honor is the hero will try to cast it on other physicals which is kind of a pain.
Disable the skill and manually make the hero (either the sin or another hero depending on what your setup is) cast it on the targets you want to buff. You will unfortunately have to force them to cast it all over again if it gets removed, but the hero will not remove it on their own.
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Old Jan 23, 2011, 06:09 AM // 06:09   #14
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Quote:
Originally Posted by leongrado View Post
Just tested Strength of Honor. Pretty impressive 47dmg/s which is quite a bit higher than the conjures. For a reference I tested the gwpvx meta warrior scythe build and it only averaged 39 dmg/s. Problem with using strength of honor is the hero will try to cast it on other physicals which is kind of a pain.
Any enduring enchantment run by a hero needs to be disabled and microd by the player or else not bring it.
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Old Jan 23, 2011, 06:34 AM // 06:34   #15
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BAM!



Dunkoro and I did not attack, I did not do anything to control the heroes except making dunk cast SoH on them. The pets were not buffed (they hit kind of slow so it wouldn't really be worth it in a real fight), just the sins.

Attributes after runes were 13 crit, 12 beast, 9 dagger, and 14 smiting on dunk.
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Old Jan 23, 2011, 07:31 AM // 07:31   #16
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*sigh*
Problem with this build (and probably a lot of assassin builds) is the hero just dies too quickly and isn't smart enough to retreat. Realized this when i was playing some pve.
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Old Jan 23, 2011, 04:38 PM // 16:38   #17
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Quote:
Originally Posted by Kunder View Post
Barrage - Because Rangers are an awesomely powerful PvE class and every physical character is dying to go /R to spam weak bow attacks, amirite? Though considering how bad melee Hero AI is this might not be that bad in the long run.
He didn't mention what he is playing. For a while I was tooling around with both sins playing critical barrage and myself as a MoP/Curses necro (and Splinter in there somewhere too). It actually worked fine with the pets holding aggro and mindless sins being able to spam barrage without screwing it up. Again, sin heroes are pretty bad doing dagger chains and getting themselves killed on the front line.
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Old Jan 23, 2011, 07:45 PM // 19:45   #18
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Barrage is fine for assassin but they don't spam it even when they should.

Perhaps invest some points into shadow arts for more survivability? I'm going to try it out.

Update:
Yes! Adding shadow arts skills such as heart of shadow, smoke powder defense, and death's retreat significantly increases survivability because they actually use them when they're dying!

Last edited by leongrado; Jan 23, 2011 at 08:53 PM // 20:53..
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Old Jan 24, 2011, 09:13 AM // 09:13   #19
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For offense, I give my A heroes Palm Strike, Golden Phoenix Strike, and Death Blossom. Heroes are bad with chains but they can pull this off fairly reliably and can pull off around 45~50 DPS (a good chunk of this being AOE damage). I also give them Critical Eye and a resurrection skill. This gives me 3 slots for defensive skills to keep them alive. While I can toss in more dagger chains, they won't spam these skills so the 3 skills I mentioned above are enough.

As mentioned by others, Locust's Fury is awesome when used in conjunction with other skills that boost regular attacks. Team builds that contain Strength of Honor, Order of the Vampire, Heket's Rampage, etc. for example. This can easily boost their DPS to 100+ (though it's not really the A heroes dealing 100+ DPS if another hero is boosting the A heroes' regular attacks). Toss in Defensive Anthem and/or Blood Bond and it leads to some fun team builds. When not in a team build, I'm not a fan of Locust's Fury since it's all armor based attacks.

Last edited by bj91x; Jan 31, 2011 at 12:42 PM // 12:42..
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Old Feb 11, 2011, 09:16 PM // 21:16   #20
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OwJkYpd6XNqkAEx3+jADuhnzqkXI
got 45~dps with that, minor runes + critical on head. level 12 aggressive lion

hero wont use heal as one as a damage buff
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